Modern Warfare
CoD4 Two Man Fireteams Guide
Guide By Jester - This is my guide about being a two man fire team. Sometimes you
just can't get an entire team to cooperate and use teamwork, so when you
can't do this. It's not as effective, but it still is effective. I will go
over how to be a two man fireteam in general. How to split up a full team into
fireteams, and how to be the only two guys on the entire team actually trying to
win. lol
1: The Basics of a Two man fire
team
Playing as a two man fireteam is highly effective, however it
is rather tricky. The main things you have to remember are STAY TOGETHER and
COMMUNICATE. If a fireteam of two splits up, it just doesn't work that great.
Always be within sprinting distance of your partner. Communicate enemy positions,
and watch those flanks! One ghost can destroy a fireteam if it gets the jump on
them!
2: The class selection
This part of a
two man fire team is incredibly important. The classes need to support each other.
Basically, two snipers is a no no. If making a sniper fire team, have one guy be a
pure sniper, and the other one overkill with a dragunov and SMG of choice. Use the
fact that you have two classes working in tandem as one unit to your advantage. Make
sure the fireteam has no glaring weakness. Basically, if one of your classes sucks
at something, have the other one be able to do it. And please, for the love of
god... DON'T make perfectly identical classes. It rarely works.
3: Types of fire teams
Here is a list of the most effective
types of fireteams i have seen. Im going to give you the basic gist of how the
classes work, and so on.
Spec Ops fire team:
This is a ghost fireteam. Very effective with practice, but hard to master.
Basically, for this to work, both members of the team need to have UAV jammer and
silenced weapons. They work as a team of flankers and sniper hunters. One should
have a silenced SMG for close quarters, i recommend AK74u MP5 or P90 because they
can also fight at mid range decently. The second one should use the assault rifle of
their choice. If it is a large map, go with a g3/m14/m16 to cover mid long range
very effectively. If it is a smaller map, then use one of the automatics. One of the
members should have bomb squad for sniper hunting. When in a building with a sniper,
he takes point. The other member of the team should have C4 for traps, or three
stuns for flanking large groups and clearing rooms. A good ghost team is literally
the difference between getting your butt handed to you, and dominating a match. A
fully organized team can make use of one, as the team is much better at taking out
snipers than a lone ghost.
Sniper team.
A sniper team
DOES NOT consist of two snipers. EVER. A sniper team is designed for long range
combat, true, but it needs to be able to defend itself up close. One member of the
team will take the role of marksman, playing a pure sniper class. The other member
should use overkill. Why? So he can ACOG an assault rifle like a g3, and carry an
SMG for when they get close. That way he can cover mid and long ranges with the G3,
and can take role of bodyguard up close. As far as perks go.. at least one member
needs claymores. Period. This will give the overkilled team member a warning so he
can switch to his SMG. The other one could really take whatever they want...though i
reccomend the bodyguard take three stuns so he can stun the people creeping up on
the team when he hears the claymore go off. Remember, stay together. The bodyguard
should call out targets that are too far away for him to hit, and the sniper needs
to warn the bodyguard of incoming forces that are getting closer.
Standard Combat Fireteam
The most basic fireteam. Designed
to be a two man fighting force on the front lines. Basically You have two guys with
stopping powered assault rifles. One long range one mid close. Or two normal range
assault rifles Example: One guy with a g3 and one with an AK or two with AKs. One
guy should have an RPG for choppers. The other could have a grenade launcher, frags
x3, special x3, or bandolier.
Multi Purpose fire team
Two guys overkilled with assault rifles. One has a shotgun and one has a dragunov.
This covers all ranges very effectively. In close quarters the guy with the shotgun
takes point. The one with the dragunov can act as a mobil sniper whenever he gets
the chance. They should use automatic assault rifles. One of the members of the team
needs to have RPGs for choppers. This team is very versatile and can competently
cope with any situation.
Heavy gunner team
This team is
designed around a heavy gunner. Basically one man plays the role of heavy gunner
(LMG, rpd works great here) The second man in the team carries an SMG and claymores.
The LMG sets up in a building, prefferably elevated, and fires out windows into high
traffic areas. The SMG guy plays bodyguard, using claymores to fortify the building
and such. The LMG user can either be stopping powered or juggernauted, but i find
juggernaut works best as this way you wont die from on sniper shot and will have
time to go prone hopefully.
Those mentioned above are
two man team set ups that seem to work very well, and are practical. There are
however many other kinds of teams, so play with it a little. For example i
didn't mention a demolition team, one guy with a noob tube and the other with
an rpg/3 frags. They go out and cause chaos for the enemy team. Be creative when
designing teams, just remember to cover each others weaknesses.
5: How to actually operate with a two man team.
-Stay together. When in a two man fire team ALWAYS be within sprinting distance of
each other (without extreme conditioning). This is important so that you can watch
each others backs....keep in mind that if one of you has UAV jammer the other should
too, otherwise the ghost will be compromised by the ally.
-Decide
who is point. Have a designated point man. The point man leads the way, the other
follows close by. Very important. May change with different situations though...(if
you are moving to a new sniper spot in the open, the sniper should take point with
the bodyguard close by,if entering a building to set the sniper up in, then the
bodyguard should take point until they reach the destination in the building)
-Decide who is going to have tactical control. In every group there
must be a leader, even if it is only a two man team. The guy with tactical control
is the one who makes the split decision orders. Like ordering his team mate to hook
rght, hook left, fall back etc. He should give his team mate warning before running
off somewhere lest his teammate get seperated and unable to find him.
-Get some basic movement patterns down. There are two of you. This means one can
be firing while the other is moving. Get down some basic call outs, such as hook
left, hook right, etc. Know what they mean. If one of you are pinned down have the
other hook to the side of the enemy and cut them down. That kind of thing. They
should be gone over before the match. The patterns i use are hook left, hook right.
Faint (pretend to run away, but be ready for the enemy to come chasing around the
corner to surprise them) retreat (run the hell away) Pincer (one circles left, other
circles right to put enemy in cross fire) Hold ground (spread apart a bit more than
normal, under cover, and hold your ground at all costs)
-COMMUNICATE! i
can not stress this one enough. Call out enemy positions. Number them. If you can,
name how many are snipers, or what weapons they are packing. If you die let your
team mate know IMMEDIATELY. The survivor should take defensive action immediatly as
he waits for his partner. If one of the members has bomb squad and sees an enemy
claymore war the team mate without bomb squad! I know it sounds obvious, but it is
constantly ignored.
-Cover each other. This is huge. Watch each others
backs. In a firefight the team should be near enough to each other to back them up,
and cover all sides the enemy can attack from. A good example would be ambush. Each
of you take cover behind one of the center tanks. One of you covering the center,
and the other one covering the main road on the other side of the tank. If your
buddy is pinned by a sniper, get some fire up there! Keep each other alive at all
costs.
6: Splitting an entire team into
fireteams.
This is an effective tactic that is rarely used.
Basically, a six man team splits into three two man fire teams acting as
units. A basic set up would be a sniper team, assault team, and either a ghost
team or another assault team depending on the map. They are named as units. Sniper
unit, assault unit, ghost unit. If there are multiples of the same kind of unit
(like two assault units) it would be assault unit 1 and assault unit 2. Coordinate
the teams actions. One leader of one of the teams should be given tactical control
over the other teams also. For example if the sniper leader (reffered to as snipe
lead) Is full tactical commander, then he would tell the assault teams where to
position themselves. the leader of the team itself makes the movement callouts mid
combat. Kep the actions coordinated and focused, and victory will be yours.
Thats all for me today.
-Jester